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News / Re: [Patchday] Microsoft behebt sieben Probleme
« am: 19. August 2025, 07:16:34 »
That's not a bug, but a common aspect of how Blender's camera views work. The "jump" happens because **perspective view** mimics real-world depth, while **orthographic (flat) view** eliminates it for precise, 2D-like alignment. When you switch, Blender resets the camera's rotation to be perfectly aligned with an axis and re-centers the view on the last point you were orbiting. To manage this, use the **numpad keys** (1, 3, 7) for predictable flat views and press the **period (.) key** on the numpad to re-center the view on a selected object. foremostpayonline one time payment