...... FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) ............ ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ... ............ GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 ......