Antworten / Aufrufe | Themen mit dem Stichwort hosting | |
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15 Antworten 24334 Aufrufe |
!! VIRUS !! kennt jemand ( Exploit:JS/Blacole.A |
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0 Antworten 6209 Aufrufe |
cs:s WoW mod [new] Begonnen von killakenny
08. Juli 2011, 02:44:19 Hi, ich hoffe das ist hier im richtigen Bereich. Ich möchte euch auf diesen Mod aufmerksam machen, die Community ist noch sehr klein und wir würden uns freuen wenn ihr mal vorbeischaut. [center][size=5]CS:S WoW mod[/size] [img]http://wiki.wowmod.eu/skins/common/images/wiki.png[/img] (This server [B]is not like other Warcraft servers[/B] which are based on Warcraft 3.This server is the World of Warcraft mod in CS:S.) [/center] [i]For those who don't want to read details, server IP's: [b]88.198.24.72[/b] - EU (also known as wowmod.eu) [b]174.34.185.146[/b] - USA (also known as wowmod.us) [/i] [size=5]Getting Started[/size] [size=5]First thing to do is to pick a [url=http://wiki.wowmod.eu/index.php/Class_Page]class[/url][/size] [b][size=2]Warrior[/size][/b] (DPS, Tank) Warriors equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor. They use diverse combat tactics and a wide variety of weapon types to protect their more vulnerable allies. Warriors must carefully master their rage – the power behind their strongest attacks – in order to maximize their effectiveness in combat. [b][size=2]Rogue[/size][/b] (DPS) Rogue is the 'sneaky' class in the game. It hides itself by lowering it's visibility ingame, making it harder to spot. It also has added bonuses for attacking behind and from the shadows. Most of the players think the rogue as an 'Over powered' class, because of it's ability to hide in the shadows and kill quickly behind the target. [b][size=2]Mage[/size][/b] (DPS) Mage focuses on high spell attacks, they die easily but can make huge damage in seconds! [b][size=2]Paladin[/size][/b] (DPS, Tank, Healer) Paladin is a multi fighting class, which can heal, deal damage and tank. It's a great class overall. It focuses on Seal damage, strength and regular criticals as a DpS. It can pull off some pretty nice healing also with the correct gear, making it pretty nice. As a tank, Paladin focuses on healing itself and having high armor. In boss events it uses Seal of Command to gain the threat. [size=2][b]Priest[/b][/size](DPS, Healer) The priest is the cornerstone of the team. Priests are casters focused around healing with a few damaging spells. They have several heal and protection and spells varying between single target and aoe. [b][size=2]Shaman[/size][/b] (DPS, Healer) Shaman is a class that can deal off very nice gun damage but also some magic damage. The class has 3 talent trees, which each focus on different things. [size=2][b]Warlock[/b][/size] (DPS) Warlock is a class that depends on it's stamina and inteligence. It's mainly doing DoT (Damage over Time) damage, but it can also do clear damage with a talent tree. [size=2][b]DeathKnight[/b][/size] (DPS, Tank) Death Knight is the latest and the most promising class in wow mod. If you like to annoy other players with slowdowns, gripping, tanking, throwing spells, or just shooting - this one is for you! [size=5]Second thing to do is to pick two [url=http://wiki.wowmod.eu/index.php/Professions]professions[/url][/size] [b]Blacksmithing[/b] - Craft armor for Paladin, Warrior and DeathKnight [b]Jewelcrafting[/b] - Craft trinket, ring and neck for all classes [b]Mining[/b] - Gather resources for blacksmithing and jewelcrafting [b]Leatherworking[/b] - Craft leather for Rogue and Shaman [b]Skinning[/b] - Gather resources for leatherworking [b]Tailoring[/b] - Craft cloth for Mage, Warlock and Priest [b]Weavering[/b] - Gather resources for tailoring [b]Enchanting[/b] - Extract magical dusts, essences and shards for use to enchant various attributes, powers, and properties to all sorts of equipable items If you have done these easy steps you are ready to start [size=5]Learning more[/size] [size=2]Money?![/size] There are few money types in this mod. Silver is the most common currency type in wow mod. Silver is mostly used for: [list] [*]Buying items from shop [*]Auction [*]Profession recipes [*]Profession reagents [*]Gear [/list] Gold is special wow mod currency. Gold is mostly used for: [list] [*]Buy epic items and exp tomes [*]Subscribe for a premium account [*]Trading with players [/list] [size=2][url=http://wiki.wowmod.eu/index.php/Main_Page/Items]Equpiment[/url][/size] There are different equipment for each class and talent tree. Also there are 4 types with different rarity: Uncommon, rare, epic and legendary [u]14[/u] pieces of different equipment: Back, Chest, Feet, Hands, Helmet, Legs, Neck, Ring, Shield, Shoulder, Trinket, Waists, Weapon and Wrists. [size=2][url=http://wowmod.eu/index.php?topic=2443.0]Boss[/url][/size] At the moment there are only Mage, Warlock and Warrior boss. More will come soon A boss fight is around 5 rounds. To kill the boss you have to follow the tactics, they are very important. This is why we have Tanks, DPS'ers and Healers, tank will hold threat while healers heal and DPS'ers attack the boss. [url=http://wiki.wowmod.eu/index.php/FAQ]FAQ's[/url] [size=2]Servers and Sites[/size] Our sites are - [url=http://WoWmod.eu]WoWmod.eu[/url] (Forums) - [url=http://Wiki.WoWmod.eu]Wiki.WoWmod.eu[/url] (You can find most of the info you just read in this thread + more) - [url=http://stats.wowmod.eu/hlstats.php?game=css]Stats.WoWmod.eu[/url] - [url=http://Data.WoWmod.eu]Data.WoWmod.eu[/url] - [url=http://Bans.WoWmod.eu]Bans.WoWmod.eu[/url] (In case you get banned you can check the reason here) Servers IP's World of Warcraft: Cataclysm EU - Connect wowmod.eu (In console) - Server hosted in EU World Of Warcraft: Cataclysm USA - Connect wowmod.us - Server hosted in US World Of Warcraft: Cataclysm Arena Server - Connect wowmod.eu:27019 - Used for 2v2, 4v4 and 5v5 matches to get honor points to buy special equipment - WoW arena map (The servers are linked to each other so you will still have your same characters if you join another server) [size=5]Gallery[/size] [img width=640 height=480]http://wowmod.eu/images/deaztec0002j.jpg[/img] [img width=640 height=480]http://wowmod.eu/images/2011052400002.jpg[/img] Pictures of effects and fights: [url=http://imageshack.us/g/812/deaztec0002j.jpg/]http://imageshack.us/g/812/deaztec0002j.jpg/[/url] |
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8 Antworten 15983 Aufrufe |
windows root server billig mieten? eure erfahrungen bitte Begonnen von Lennart
16. Juni 2011, 21:14:21 halloo com, ich spiele schon seit einiger zeit mit dem gedanken für mich und ein paar spielbegeisterte freunde einen windows root server zu mieten, aber alls was ich bis jetzt bei google gefunden habe sind irgendwelche hight end geräte für 199 € im monat, sowas wäre zwar ganz nett aber entschieden zu teuer, der server muss nicht besser als folgendes sein: 256 - 1024 GB RAM windows server als betriebssystem, mit anderen systemen habe ich keinerlei erfahrung(außer mit MAC,wird aber kaum als server software eingesetzt) 5 GB festplatte (oder weniger, das spiel keine rolle bei den sachen die ich machen möchte) 1000 mbit´s anbindung (ist denke ich standart, bei server´n) windows remot zugriff (sollte kla sein) wofür ich das ganze brauche? ich möchte einen Cube2 Sauerbraten server hosten(ich denke der zieht nicht so viel ram, bei mir auf´m pc jedenfalls nicht) ich stelle mir so einen monatlichen preis von unter 5 € vor :) freu mich über eure antworten |
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1 Antworten 11606 Aufrufe |
Windows Host-Prozess (rundll32) funktioniert nicht mehr Begonnen von bengoforum
11. Januar 2011, 00:27:32 "Windows Host-Prozess (rundll32) funktioniert nicht mehr" ist die Meldung die ich seit 2 Monaten bekomme und zwar immer wenn ich den Ordner mit Video-Dateien öffne. Die video-Datein habe von Internet untergeladen und mit Any Video Converter in MPEG II-Format konvertiert ,damit ich sie auf DVD brennen kann und mit DVD-Player ansehen kann. Ich habe kein Nero auf mein PC(mit Vista). Wer kann mich helfen das Problem zu lösen? Ich bedanke mich im Voraus. Bengo |
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9 Antworten 8304 Aufrufe |
Unterschied zwischen "Streamen" und "Abspielen"? Begonnen von OCtopus
27. April 2009, 15:42:16 Kann mir jemand den Unterschied zwischen "Streamen" und "Abspielen" erklären. Ich komme wegen dieses Artikels drauf: http://winfuture.de/news,46774.html Wenn ich im lokalen Netzwerk von einem Client aus auf eine auf einem Server gelegene Mediendatei zugreife, "streame" ich die dann oder spiele ich die ganz normal ab? Ich würde sagen, ich spiele sie ab. Wenn ich das über das Internet tue, dann muß aber "gestreamt" werden. Wo ist der Unterschied, auch in der Technologie? Ich verstehe das ganz einfach nicht... |
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2 Antworten 3907 Aufrufe |
COD 1 Server hosten nicht möglich! Begonnen von need help- get help
21. Februar 2009, 00:59:44 Hallo, ich habe einen vista 32bit home premium und wenn ich bei COD 1 (Call Of Duty 1) einen Multiplayerserver hosten will kommt immer eine Fehlermeldung der Console: Fehlermeldung: [i]COD MP 1.1 build win-x86 Oct 8 2003 ----- FS_Startup ----- Current language: english Current search path: C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak6.pk3 (3 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak5.pk3 (4858 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak4.pk3 (1668 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak3.pk3 (1992 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak2.pk3 (694 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak1.pk3 (2642 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak0.pk3 (12828 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1/main File Handles: ---------------------- 29631 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 2.29 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 1024 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: AdminNico-Vista IP: 192.168.1.2 ----- Client Initialization ----- Resolving codmotd.activision.com Couldn't resolve address ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...137 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 8800 GT/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/water.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 1 1947615440 35454268 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\Users\Public\LAN-Tauschverzeichnis\COD1 Scanning for servers on the local network... 0 servers listed in browser with 0 players. Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... 0 servers listed in browser with 0 players. 0 servers listed in browser with 0 players. Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... 0 servers listed in browser with 0 players. Scanning for servers on the local network... 0 servers listed in browser with 0 players. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 1014 msec frame time ------ Server Initialization ------ Server: mp_dawnville Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: german Current search path: C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak6.pk3 (3 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak5.pk3 (4858 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak4.pk3 (1668 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak3.pk3 (1992 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak2.pk3 (694 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak1.pk3 (2642 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak0.pk3 (12828 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1/main C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\localized_german_pak1.pk3 (3658 files) localized assets pak file for german C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\localized_german_pak0.pk3 (1288 files) localized assets pak file for german File Handles: ---------------------- 59262 files in pk3 files ------- Game Initialization ------- gamename: main gamedate: Oct 8 2003 0 teams with 0 entities ----------------------------------- ----------------------------------- Hitch warning: 3776 msec frame time[/i] Hatt vllt. jemand ne idee was man dagegen machen kann? :O PS: Sobald ich den Server hoste flieg ich ganz aus dem Spiel nur die Console is noch offen mit der Fehlermedlung!!! :(( |
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29 Antworten 49409 Aufrufe |
Warcraft 3 und Vista |
Siehe Anhang:
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